Title :
Backface culling snags (rendering algorithm)
Author_Institution :
California Inst. of Technol., Pasadena, CA, USA
Abstract :
A potential problem in a common implementation of backface culling, a simple trick used in some polygon-based rendering algorithms to reduce the number of polygons that must be considered, is discussed. A solution to this problem and the solution´s benefits are presented.<>
Keywords :
rendering (computer graphics); backface culling; polygon-based rendering algorithms; Application software; Clocks; Computer graphics; Facial animation; Rendering (computer graphics); Solids; Spatial databases; System testing; Turning;
Journal_Title :
Computer Graphics and Applications, IEEE