DocumentCode :
997901
Title :
Backface culling snags (rendering algorithm)
Author :
Blinn, James F.
Author_Institution :
California Inst. of Technol., Pasadena, CA, USA
Volume :
13
Issue :
6
fYear :
1993
Firstpage :
94
Lastpage :
97
Abstract :
A potential problem in a common implementation of backface culling, a simple trick used in some polygon-based rendering algorithms to reduce the number of polygons that must be considered, is discussed. A solution to this problem and the solution´s benefits are presented.<>
Keywords :
rendering (computer graphics); backface culling; polygon-based rendering algorithms; Application software; Clocks; Computer graphics; Facial animation; Rendering (computer graphics); Solids; Spatial databases; System testing; Turning;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.252595
Filename :
252595
Link To Document :
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