كليدواژه :
مشاركت كاربر , برنامه دهي مشاركتي , برنامه دهي معماري , مدرسۀ اجتماعي
چكيده فارسي :
يكي از علل نارضايتي اغلب كاربران از معماري مدرسه، اختلاف نظر بين كاربران مدرسه و برنامه ريزان است؛ بنابراين ضروري است كه برنامه دهي مدرسه با مشاركت اعضايي حاصل شود كه متعلق به همسايگي مدرسه اند. هدفِ اين تحقيق دستيابي به برنامه دهي مشاركتي مدرسه اجتماعي و نمايش فرايند مشاركت كاربر مي باشد؛ در اين راستا از نظرات كاربران دبستان ام البنين و اهالي محله ملاصدراي اصفهان توسط ابزارهاي مشاركتي همچون كارگروه هاي مشاركتي (شامل والدين، معلمان و دانش آموزان)، مصاحبه و پرسش نامه (شامل 13 پرسشنامه توسط معلمان و 87 پرسشنامه توسط والدين و اهالي محله) استفاده شد. اين پژوهش كيفي از روش توصيفي-تحليلي براي تحليل دادهها، روش كتابخانه اي، همچنين ابزار مصاحبه و پرسشنامه در پيمايش ميداني براي گردآوري دادهها بهره برداري ميكند. جمعبندي يافتهها به تنظيم جدول برنامه دهي معماري طبق شاخصه هاي دريافتي از سوي كاربران مي انجامد؛ نتيجۀ پژوهش ارائه مدل پيشنهاديِ مشاركت كاربر در فرايند برنامه دهي مدرسه اجتماعي ميباشد كه مي تواند در شناخت نيازهاي كاربران و افزايش رضايت كاربر از طراحي مدرسه مؤثر باشد.
چكيده لاتين :
Today, community participation is a topic that has been considered globally, especially in the field of architecture
programming. Participatory approaches in architecture have been noticed during the last two decades. Many
studies show that paying attention to the users' demands increases the chance of success in a design, because they
are more aware of their needs than those who look situated outside of the story. A few research, have studied users'
participation during the process of school design. Lack of knowledge about the benefits of this approach and the
limitation of funds are the reasons that this approach has not been considered by responsible organizations in our
country.
The dissatisfaction of most users about school architecture and its disability to fulfill some of the educational needs
in most of the schools shows the importance of utilizing this approach in Iran. Nowadays there is a gap between
opinion of school users and its planners )and or designers(. So it seems essential that school programming should
achieve by accompany of the community. The aim of this study is to reach to participatory programming of the
community school and presentation of users' participation, as a proposed model. In this regard, the users' opinion
of Omolbanin primary school and residents of the Mollasadra neighborhood has been used by participatory tools;
including participatory groups )parents, teachers & students(, interview and questionnaire )13 questionnaire by
teachers & 87 questionnaire by parents & residents(.
In the first stage, two questionnaires were set up. The number of completed questionnaires by teachers was 13. Of
the 272 distributed questionnaires, between parents and residents, 103 completed questionnaires were delivered to
the authors. Of these, 16 were not credible. Therefore, according to 87 questionnaires, information on architectural
programming was obtained, such as identifying the needs of the community and identifying the shortages at the
school and neighborhood. After analyzing and evaluating the questionnaire, the process of participation began
through team working. These workshops were divided into three groups of parents, teachers and students. Each
workshop was began with a brief overview of the goals and displaying photos of successful schools, trying to break
down the usual forms of participants' mental imagery. At the main stage, they were asked to describe the elements
of their desirable school with details, which resulted in the extraction of codes through relations of spaces and
physical elements. According to the extracted codes at each stage and the matching of the participants' planning
ideas with the educational environment criteria, the architectural programming table was set. This qualitative
research using a descriptive-analytical method for data analysis, and a library method, as well as interview and
questionnaire in field survey as tools for data collection. The findings leads to setting the table based on received
factors. The result of this study is presentation of the proposed model of user participation in programming process
of the community school that it can be effective in recognizing the actual needs of users and increasing user
satisfaction in learning environment design.