پديد آورندگان :
كشاورزي، فهيمه دانشگاه شيراز - دانشكده علوم تربيتي و روانشناسي، شيراز، ايران , ناصري جهرمي، رضا دانشگاه شيراز - دانشكده علوم تربيتي و روانشناسي، شيراز، ايران , خادمي، سولماز دانشگاه شيراز - دانشكده علوم تربيتي و روانشناسي، شيراز، ايران , عبدالوهاب، مرضيه دانشگاه شيراز - دانشكده علوم تربيتي و روانشناسي، شيراز، ايران , حسام پور، زهرا دانشگاه پيام نور شيراز، شيراز، ايران
كليدواژه :
تجارب , معلم , كلاس اول ابتدايي , بازي آموزشي , كرونا
چكيده فارسي :
هدف پژوهش حاضر، واكاوي تجارب معلمان كلاس اول ابتدايي از نتايج بازيهاي آموزشي در همهگيري كرونا بود. اين پژوهش از نظر هدف كاربردي، در زمره پژوهشهاي كيفي و از نوع چندروشي بوده كه براي واكاوي تجارب معلمان كلاس اول ابتدايي از نتايج بازيهاي آموزشي با يك فراتركيب، يافتههاي مطالعات جهاني و در ادامه به پشتوانه بهرهگيري از پديدارشناسي، تجارب زيسته معلمان در همهگيري كرونا را مورد كاوش قرار داده است. طرح فراتركيب با استفاده از روش شش مرحلهاي ساندلوسكي و باروسو و طرح پديدارشناسي با استفاده از الگوي هفت مرحلهاي كلايزي انجام شد. ابزار مورد استفاده مصاحبه نيمهساختمند و مشاركتكنندگان در اين بخش 14 معلم در سال تحصيلي 1401- 1400 بودند كه براي انتخاب آنان از رويكرد هدفمند ملاكي، تكنيك گلوله برفي و معيار اشباع نظري استفاده شد. تجزيه و تحليل دادههاي اين بخش نيز با استفاده از روش تحليل مضمون صورت پذيرفت. بر اساس نتايج دو طرح، تجارب معلمان كلاس اول ابتدايي از بازيهاي آموزشي در همهگيري كرونا در قالب سه مضمون اصلي مشتمل بر عملكرد دانشآموز، عملكرد معلم و عملكرد والدين شناسايي گرديد. نتيجه اينكه استفاده از بازيهاي آموزشي در كلاسهاي درس ميتواند بر كاهش مشكلات روانشناختي و افرايش اثربخشي يادگيري تاثيرگذار باشد.
چكيده لاتين :
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.
The main purpose of this study was to the analysis of the first-grade elementary teachers experiences from educational games outcomes at the Corona epidemic. This applied study is a qualitative and multidisciplinary research that analyzes the experiences of first-grade elementary teachers from the results of educational games with a meta-analysis, the findings of global studies and then based on the use of phenomenology, teachers' lived experiences in corona epidemics. Explored. The meta-analysis design was performed using the six-step Sandlowski and Barroso method and the phenomenological design was performed using the seven-stage Colaizzi model. The tools used were semi-structured interviews and participants in this section were 14 teachers in the academic year 2020- 2021, who were selected using the purposeful approach of the criterion, snowball technique and theoretical saturation criteria. The data analysis of this section was performed using thematic analysis method. Based on the results of the two projects, the experiences of first-grade elementary teachers from educational games in corona epidemics were identified in the form of three main themes including student performance, teacher performance and parent performance. The conclusion is that the use of educational games in the classroom can reduce psychological problems and increase the effectiveness of learning.