عنوان مقاله :
استراتژي توسعه كارآفريني در بخش فرهنگ (مطالعه صنعت بازيهاي رايانه اي)
عنوان به زبان ديگر :
Entrepreneurship Development Strategies
in the Cultural Sector (Computer Games)
پديد آورندگان :
احمدپوردارياني، محمود نويسنده دانشكده مديريت-دانشگاه تهران Ahmadpour Daryani, Mahmood , علايي، سوسن نويسنده دانشگاه آزاد اسلامي ،واحد تهران-شمال Alaei, Suzan
اطلاعات موجودي :
فصلنامه سال 1386 شماره 8
كليدواژه :
Employment , cultural sector , strategy , entrepreneurship , استراتژي , كارآفريني , ايجاد اشتغال , صنعت بازيهاي رايانه اي , بخش فرهنگ , Computer games
چكيده لاتين :
Today, entrepreneurship is considered an effective element in economic
development and decreasing unemployment in societies. Therefore, most
governments have accepted it as a national development strategy and have
supported and developed it in different ways. Recently. supporting entrepreneurship
has been identified as a strategic priority in Iran. and has been considered in
government policies for economic. social and cultural development.
Since the cultural industries have a strong capability of creating new Jobs,
this research aims to offer proper entrepreneurship development strategies in the
field of computer games. We identify effective and important elements in job
opportunity expansion, and the need to create the first step towards a successful
production of video games according to our own culture.
In order to identify the effective elements. in addition to consulting with
Iranian experts, we studied the governmental supporting programs for the games
industry in the top ten countries, as well as the entrepreneurship development
policies used worldwide. After compiling these programs and policies, we chose
thirty five elements as the most effective indicators on the research subject,
and used them to determine the variables and examine both the existing and
desired situation. Then we administered a questionnaire on fifty-seven game producers
and policy makers to find the gap between the existing and the desired
position, and analyzed the data by Path Analysis (structural equating model)
and the Freedman Test. Finally. three proper entrepreneurship development
strategies in the video games industry were edited based on the results and were
then recommended to the relevant governmental organizations for execution.
عنوان نشريه :
مطالعات فرهنگي و ارتباطات
عنوان نشريه :
مطالعات فرهنگي و ارتباطات
اطلاعات موجودي :
فصلنامه با شماره پیاپی 8 سال 1386
كلمات كليدي :
#تست#آزمون###امتحان